Myriden Setting

A Primer on Myriden
The core of what players should know about the game world and the campaign setting...

Really Ancient History:
The multiverse was repeatedly created and destroyed by the Primordials. The world and life as we know it would not exist if this endless cycle of creation and destruction was not interrupted by the intervention of the Gods. Thus began the Dawn War, a battle between the Gods and Primordials with existence in the balance. The Gods eventually won this battle, having slain or bound (or in some case both) the Primordials.

But this victory was short lived. Some of the Gods believed that the spoils of the conflict should be their dominion, that they should rule over it absolutely. Knowing that their fellow Gods had more altruistic goals, the Iron Circle struck their fellows, intending to cast them into the same graves and prisons as the Primordials. Only the vigilance of Luna gave the Gods enough warning to deflect the attack. (To this day, she hovers in the night, watching against the return of the Darkness).

Ancient History:
The Betrayal left the gods weakened, and unable to directly influence the world. Without the Gods to intervene, history has been a repeating cycle of empires, rising and falling. First was the Stone Kingdom, ruled by the Giants who had once served the Primordials. Then came Arkhosia, ruled by the dragonborn. They were in turn overthrown by the Circle of Thirteen, a council of warlocks who had bound themselves with infernal pacts and became the tieflings of Bael Turath. Eventually, they fell as well, and were replaced by others.

The most recent empire was that of Nerath, a human empire, which seemed to espouse something more noble than what had come before. Their end came several hundred years ago in battles of fire and blood. And since their fall, the world has become a darker place.

Southern Reaches:
The campaign takes place in an area of the world known as the Southern Reaches. It is in the south of a kingdom known as Doros, although in truth, King Arnan's rule barely reaches the Dales, many don't even know his name. There are five main areas to the Southern Reaches:
 * The Five Dales: Considered the "civilized" lands.
 * Ravenwood: A vast forest, home to the elves and other sylvan races.
 * The Plains of Kelek: Plains and grasslands, home to the nomadic Tribes of Kelek.
 * The Erthian Rises: A mountain range sparsely inhabited; some dwarven mining camps, some isolated settlements. There are several tribes of kobolds in the area who call themselves the Tribes of Nerath.
 * The Vale: A dark wood which has grown forth from a deep valley. The area is controlled by goblins.